MONTY / PLAY
Now or never
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BEFORE YOU PRESS PLAY
What is discussed
AskMonty AI editorial noteSource consulted:
Pierluigi Piscopo addresses Montemagno's middlegame problem: being able to calculate moves without knowing which plan to choose. Through one of his games and a grandmaster endgame, he introduces strong and weak squares, isolated pawns, bishop quality and exchange decisions. Endgame study then explains zugzwang, triangulation and opposition: tactical ability needs to be complemented by a strategic understanding of the position.
Key points
- Pawn structure indicates where pieces belong, which weaknesses to attack and which exchanges to seek.
- Against an isolated pawn, blockading with a piece preserves a strong square; impulsive defensive pushes can create lasting weaknesses.
- In endgames, a good bishop, two weaknesses and patient maneuvering can matter more than immediate threats.
- Zugzwang and opposition show that having the move can be a disadvantage and winning a pawn need not win the game.
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