BEFORE YOU PRESS PLAY
What is discussed
AskMonty AI editorial noteSource consulted:
Montemagno tries Eleven Table Tennis with a clear goal: entering the top thousand players in the virtual ranking. Real table-tennis experience helps, but does not remove the need to learn the game’s settings, spin and movements. After a difficult start, he buys accessories, adjusts the virtual racket and describes physical exertion, headset discomfort and interactions with opponents. He ultimately reports reaching position 358. The experiment becomes a way to consider virtual reality’s uses, from remote meetings to training, alongside comfort limitations and the risk of spending excessive time inside it. Marco states that he has no relationship with the game’s developers. The result and predictions belong to the 2023 episode, not a current ranking.
Key points
- A familiar activity becomes the starting point for exploring virtual reality.
- Space, comfort, battery life and accessories shape the practical experience.
- Real-world skills need adapting to the game’s rules and sensations.
- Marco reports a final ranking of 358 and achieving his initial goal.
- Future possibilities depend on experience quality and overcoming practical limitations.



