SuperMontyMonty: a mainly online story
Marco Montemagno’s documented chess story centres on the period from 2023 onwards. His Chess.com account is SuperMontyMonty; the profile displays a joining date of 3 January 2023. The platform’s coverage of his progress also connects the account with him.
The profile and game archive are dynamic sources. They describe activity recorded on that account, not every game he has ever played, possible other platforms or private encounters. Historical figures quoted here retain the date of their source; they are not a live counter.
January 2023: ten challenges and three champions
On 20 January 2023, Montemagno published “Scacchi: 7 giorni, 3 Campioni, 10 Sfide. È andata così” on YouTube; the project also appeared on his social channels and podcast. Episodes refer to an Italian champion, a three-time Italian women’s champion and a Grandmaster. The primary feed and episode indexes document the content project.
Ten announced challenges do not mean ten available federation match records. The static material in the research does not reconstruct each game’s opponent, colour, time control, moves and result. We therefore present the initiative as exhibition and learning, without treating it as a FIDE tournament or filling missing fields with hypothetical results.
The proposed identification of Maria De Rosa
The research proposes Maria De Rosa as the identity of the “three-time Italian women’s champion” faced in the January 2023 content. This rests on connecting Montemagno’s challenge title with a social post attributed to Chess.com Italia describing De Rosa’s achievements in those terms.
That connection alone does not uniquely identify an opponent. We retain the name as the research’s hypothesis, not as a verified pairing. Reviewing the full video or locating an explicit reference could confirm the identification and reconstruct the games; matching descriptions alone is insufficient.
March 2023: a PogChampsIT 2 finalist
Chess.com’s official programme announces PogChampsIT 2 for 20–26 March 2023, with eight participants and double elimination. We use those dates instead of the 19–28 March interval in the supplied research. It is an online creator tournament, distinct from federation-rated classical competition.
Montemagno reached the final and lost to Blur, as confirmed by the text and photo caption of Chess.com’s 2026 interview. In that interview he recalls a rating of around 1100 at the time. This is a personal retrospective estimate, not a FIDE rating or a current rating.
Schedule and results: what can be reconstructed
The published schedule lists Montemagno against Marcello Ascani on 20 March, Fraffrog on 22 March and Tumblurr on 23 March; on 26 March it lists Fraffrog in the lower-bracket final and Tumblurr in the grand final. These are provisionally scheduled dates, not complete match records.
The original research extracted the usernames FAZZONEBAUBAU and FraffrogTheFrog from the dynamic bracket, along with a 2–0 result for SuperMontyMonty against FraffrogTheFrog. It also flagged ambiguous associations between rows, scores and rounds. During editorial checking, the results-page extraction did not return a readable bracket: those details remain attributed to the research and pending rechecking, without assigning the 2–0 to a specific round.
We do not infer creators’ identities from usernames alone or invent the final’s score. The overall result — finalist, defeated by Blur — does have explicit textual support in the platform’s retrospective account.
From a study project to 2000 Rapid
Chess.com reconstructs a specific progression: a stated starting rating of 1475, lessons with International Master Pierluigi Piscopo from January 2024, fluctuations between 1700 and 1800 in January 2025, and eventually reaching 2000 Rapid. The milestone had been achieved by the article’s update on 11 February 2026; we do not assign an exact date to the deciding game.
The article reports 11,640 Chess.com games in under three years before the milestone. This concerns the platform activity described by the source, not 11,640 games in one tournament or a certified count of every game in his life. We do not present it as his current game count or as a total consisting exclusively of Rapid games.
Playing volume and its limitations
In the interview, Montemagno rounds the count to roughly 12,000 games and describes playing between work commitments, journeys and spare moments. He also describes long sessions and losses through abandonment or falling asleep. These details help interpret his account, but do not automatically classify the cause of every loss in the archive.
He also acknowledges the difference between reaching 2000 and consistently maintaining that level. The milestone is a snapshot of his progress: later fluctuations do not erase the achievement, but make it inaccurate to describe the rating as permanent.
2000 on Chess.com is not a FIDE title
The 2000 figure belongs to Chess.com’s Rapid rating system. It does not automatically equal a 2000 FIDE rating and does not confer a Master title. Online platform ratings, federation ratings and titles are separate systems; the number alone does not provide a reliable conversion between them.
In February 2026, Montemagno estimated that he had perhaps played over the board four times and described obtaining a FIDE rating as a possible future goal. The supplied research, updated to 16 September 2026, did not identify a profile securely attributable to him through name searches of indexed FIDE and Italian Chess Federation pages. This states the limits of that research, not a certificate of non-existence or the result of an exhaustive review of every tournament.
Private games and the archive’s boundaries
Montemagno also recounts ten games with his eldest son, roughly twenty days before the 2026 interview: nine wins and one decisive loss. This is testimony about a private challenge, without scoresheets, move files or independent verification in the supplied material. We do not add it to a federation record or publish identifying details about his son.
The account’s thousands of games can be explored through the platform’s archive, subject to its public-access limits. Listing them all here would not create a universal record: private games, other websites and over-the-board play would still be missing. To correct a specific result, a game link, date and, when available, a PGN move file are useful.