BEFORE YOU PRESS PLAY
What is discussed
AskMonty AI editorial noteSource consulted:
Montemagno shares four rapid games in his attempt to reach a 2000 online rating, verbalising doubts, calculations and reactions to mistakes. He alternates the Caro-Kann as Black with the Jobava London as White and tries to apply coach Piscopo's advice on development and castling. He finishes with three wins and one loss while acknowledging difficulties with planning, time management and understanding some positions.
Key points
- Thinking aloud reveals uncertainty that the final result alone would conceal.
- Development, king safety and piece coordination recur as practical problems.
- Brief reviews distinguish winning a game from necessarily playing it well.



